![]() If you are referring to the grass tool, it uses Bloom rendering, and is not the problem. I have 3790 objects splines SPLTS.ect, on a 800x800 playable area, 928x928 total. I'm sorry if there is a wrong translation.Jump back to quoted post, 14:53 PM Srinidhalaya Using the select objects, on my map, I zoomed out and selected everything. Rough translation for other localization files on this mod is made by me with the help of Google Translate. NOTE2: If you play with EUI, I advise you to delete the IGE_a, IGE_AlertStack.xml, IGE_a, and IGE_NotificationPanel.xml files from the BulkUI folder because I'm afraid it will conflict with EUI. So if you're using other mods and there are conflicts, let me know. Added Class and Domain to help texts alongside ID and Type at the bottom of the tooltip.Īll of these changes are made, tested, and designed for Vox Populi and its mod components.Spaceship units are now listed inside their own group and will be hidden if you turned off Science Victory.Land units are listed first, then Sea units, and then Air units. Units are now sorted by their domains, then alphabetically.Added better implementation of Religious units grouping, now supports custom religious units that have ReligiousStrength > 0 (except for Great Prophet since IGE can't support it.).Added support for Diplomacy units to have their own group.Also, added civilian units from Brave New World DLC such as Archaeologist, Caravan, and Cargo Ship, and settling units from Vox Populi such as Pioneer and Colonist are now listed inside the Civilian units group.To prevent a cluttered mess when you have too many UGPs. Civilian units and Great People units are separated into their own groups.XP given by placing a leveled-up unit is now scaled properly if you play with Vox Populi.Added Class to help text alongside ID and Type at the bottom of the tooltip. ![]() To prevent confusion between National Wonders and World Wonders. National Wonders and World Wonders are now separated into their respective lists.Corporation buildings are listed in their own group.Dummy buildings that use either IsDummy = 1 or Cost = -1 and PrereqTech = NULL are listed in their own group.World Congress wonders are listed into their own group.Religious buildings are listed in their own group.Buildings now are categorized and separated!.Now you can add free buildings and stack multiple buildings! ( See update v.No more having to keep pressing the " Promote" button to get to high levels while playing on game speed above Standard. XP given by promoting the unit using the " Promote" button is now scaled properly if you play with Vox Populi.I still haven't figured out how to prevent that to happen, SO BEWARE! If you made that mistake, then DON'T SAVE and reload your previous save, otherwise, the city will corrupt. NOTE: You can still apply it to a city in Painting Mode. Plot ownership and water terrain selection are also hidden when you're selecting a city plot.If you place an improvement on top of a city, then that city will corrupt.It's because you can't place a feature beneath a city, since it will get instantly removed.Added warning checks in Editing Mode to Features and Wonders and Improvements stacks when you're selecting a city plot that will hide its contents and replace it with warning text instead.So it won't be hidden when you have a lot of GPTI. Added more information to the tool tip around yield changes.Including automatically applying the right plot type and terrain type when you place the new Natural Wonders to a plot. Also added support for additional Natural Wonders from More Wonders for VP mod.So then the added Natural Wonders are listed alongside vanilla Natural Wonders. Added support for additional Natural Wonders that uses PseudoNaturalWonder column on Features table.I placed the values right at the top of the codes, so it's easier to edit. To change the location of IGE button and options panel (right-click menu), you can edit the IGE_a file.Requires EUI (aka Enhanced User Interface). If you use EUI, IGE button is now placed inside the Top Panel.Originally made by with additional modification by can see all changes I made here: GitHub Repository An in-game editor for Civilization V to alter the map and many other things on the fly.
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